So apparently we didn't really hit our milestones and A LOT of issues have been brought to our attention. One of which involving the level itself. One of the big complaints was that the character blended in too easily with the fence in the background. Also the sky background needs to be enhanced in some respect.
So during the next few days there will be enhancements of some sort made to the level. First thing is to scale the current assets in the level up by about 30% or so. After that testing will be needed to determine if we will need more platforms or not. The easy answer is that, YES, we will need more platforms. But again that's all determined based on the scaled up version.
Once we find a good balance we will start reimplementing the final assets back into the level, with more testing. We hope to be able to get a group critique on the updated level by Tuesday before everything is handed to Paul. Which the scrum meeting will be used for.
Overall, this past week, I think everyone did a good job. Some improvements needed here and there for every department. And I think that Max, Jake and I were successful in pacing our milestone goals so that we weren't overencumbered in one class' worth of work.
Well good luck to everyone in completing your respective milestones. This is it we're nearing Interfaces. There are no exits or detours on this road now, so don't waste your time and procrastinate till the last meeting. We want the best possible product we can have for Interfaces!
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Thursday, May 13, 2010
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Good grief!! How am I suppose to get any points on blog posts if you summarize everything!? Thanks for the in depth post, and I hope people review our milestones for the sake of keeping everything on course!
ReplyDeleteYeah Max I'm keeping an update to see where everyone is just to see if were on the right track. I put my images for our weapons and referance inside a document.
ReplyDelete@Max: Force of habit. I'll try not to summarize everything. Next time you should post before me!
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