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- Animation (3)
- Audio (19)
- Characters (3)
- From Kim (1)
- Inside Voice Alert (55)
- Level Design (27)
- Pictures (4)
- Post Mortem (6)
- Programming (5)
- Term 1 (202)
- Testing (21)
- UI (25)
- Weapons (24)
Thursday, July 8, 2010
Flowchart truly finalized
I will bring in the original visio file as well as a jpg of the files. Also, just to make everyone's lives easier, here they are for your viewing pleasure.
Wednesday, July 7, 2010
Update
I will bring the binder and whatever clear sleves I have from last time. There is a lot that is going to be in the binder. Also, I like to ask for everyone to bring a CD/DVD of some kind so incase the burning of files fail, we have extras to use.
That's it for now.
The power point
We also need to determind the order in which we speek so we can line the power point up in that order.
That is all.
Saturday, July 3, 2010
Credits Section
Friday, July 2, 2010
Website stuff
The Process section set up for the most part. I am brushing up on some simple HTML and CSS code to get the website functioning correctly. Under the process section, there will be sections for the various areas. I have set up a dummy template as of now to to show how it will work. All the process work will show up on one page, but clicking on a section will jump to that area on the same page (once I remember how to do that and once there is stuff in there to make it function right).
As of now, there is nothing more that I can think of, at least UI wise, that needs to be done to the game. If there is, please let me know ASAP.
Also as a reminder, any and all art work for the website needs to be submitted by noon on Sunday. Please either email, put it on box.net, or if it's too large, put it in Kim's dropbox and email me that you have done so I can acquire the files needed to be put on the website.
One last thing, please verify your email address that is up on the website is the one you want there.
Updates from the game
****THIS THINGS ARE IN GAME CURRENTLY****
Fixed trees
Fake loading screen
Fixed Menu Buttons
Artifyed fake loading screen
In-game grass
*Note* "we might have to change it if nobody likes it"
Lie-Berry is updated
That is all "I think"
..."I like spoons"
Our game and were its at
Yesturday was hell, but a lot of things got done and the game is near completion. Everything must be done by Monday, I know we'll have to ad more stuff on Tuseday and perhaps Thursday, but It would be great to have it done on Monday.
My Scedual is as follows
Friday - ads
Sat through Mon - fix art in game
after researching "yes I did research" I found the dimitions for basic on-line ads; I will be drawings an ad for each demition. I will put these up later on Friday "Blog and Box".
Yesturday Paul has asked me to find another level BG music, Sorry Paul, but NO. I will not find another one.
I hope everyone hits their milestones and I'll see some of you guys this week end.
Wednesday, June 30, 2010
Wrapping things up
Any process work, sketches, final renders of characters, menus, ect., have been scanned and given to Phil to put in the art bible. The design document is finished for the most part. I want to put the level design flow chart in the design document, but I cannot find a way to cut it up nicely. I can put it in regardless, but the text will be very small and hard to read. They only want to remedy that is to have Lance reconstruct the flow chart to fit vertically so it can span across multiple pages. I like to talk with the group after the critique on Thursday to see if we can fix it or not.
I am going to realign the text in the credits screen for Thursday. Also, if any of you would like to use another contact email address, or have a website you want listed for the website side (no in game), please either post a comment or email me with the correct info.
On the subject of the website, I would like to review a few pieces of art work to put up there as well as something to show in the process section. I have to ask Kim how the process section should be set up and what it includes. As for the Art page, I will set up an art gallery for it.
Saturday, June 26, 2010
Friday, June 25, 2010
The Blog and Website's wedding
To the right of the screen the website is there and on the contact page of the blog it links to the contact page of the Website.
If they get devorced I wonder who will get the China Plates?
...K.
Website update
http://teaminsidevoice.trevorlift.com/
So far that is the framework I am going to be working with. Let me know if you want me to change the layout or something.
Trevor's Milestones
Game for download (both PC and Mac)
Ad's (not 100% how to do this exactly, but that will come later)
Credits (our names, email address, and a link to our personal website if you have one)
Story (the story behind our game and character)
Art (one of the following: Character, Enemy, Weapon, Level chunk)
Process (short blurb about how our game progressed from paper prototype to digital)
Gameplay video (still working on this part, but we will either use FRAPS or Jing)
I plan to have a framework of the website up soon for everyone to view. There are a few minor tweaks to the menus that I will doing, mostly alignment.
Tuesday, June 22, 2010
Tuesday mini critique notes
Sounds
- More background music options
- Enemy sounds are good
- Health pack 4: cut the end sound
- Change hero die
- Jump is good
- Fix meat cleaver sound (add a little squish to it)
- Shovel sound is good
- Trash can: increase the pitch, add a little resenation
- Flip the win/lose screen's horizontially so that the test is on the other side.
- Shrink level complete and put it near the arrow tip
- Make the bat, shovel, meat cleaver, and meat tenderizer more cartoony
- Make a new weapon to replace the horse shoe
- ADD GRASS!!!!!!!!!!!!!!!
- Inventory screen in the birdhouse
- Add the house that we used for the shop to the beginning of the level so the tutorials screen makes sense
- Change the platforms completely. They are not working for us. (Sorry Jacob)
- The Trash can looks like a mix of Doric and Ionic columns.
Friday, June 18, 2010
Thursday, June 17, 2010
everyone it's document time
Trevor's UI
As for milestones from here on out, we shall be wrapping up the the game as a whole: menus, level design of level one, art, character, programming, ect. After class tomorrow we have just two more weeks. During these two weeks we will also be finalizing the design document and art bible. We also need to get a fully functional, and live website, with ads and I am not sure what else, but I hope to have Kim cover that in class tomorrow (or today since it is technically Thursday now).
On a side note, I was reading this article about how Portal came to be. You may have read it, but if not, I suggest reading it. Here is the link to it: Link
I hope that getting a website together and promoting our game might help us get in the same boat as the guys from Portal.
Wednesday, June 16, 2010
Porblems of an Ex-Artist
Yesturday Kim stressed the fact that I need to act like an artist. because I only got my grade 10 I don't know what that mean. If anyone knows please tell me.
If I find out that its one of those "Its best if you figure it out for yourself" type of things I'm going to be very upset.
Monday, June 14, 2010
aNIMATION PORBLEM
Because me and Jordon did not get together over the weekend, the animations aren't done. We haven't even started jet.
I just letting you guys know.