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Showing posts with label Inside Voice Alert. Show all posts
Showing posts with label Inside Voice Alert. Show all posts

Thursday, July 8, 2010

Flowchart truly finalized

Yeah, I know it's taken awhile to get it done, but I finally gotten lvl 1's flowchart reformatted and document friendly. It's about the same length as the level 2 flowchart and has a lot more jumps between the seperate pages.

I will bring in the original visio file as well as a jpg of the files. Also, just to make everyone's lives easier, here they are for your viewing pleasure.






Wednesday, July 7, 2010

Update

I just wanted to let everyone know that the design document if finished and so is the website, minus the Ad's I have to get from Lionell. Also remember to do your powerpoint slides for our presentation. I should just be a clear and consise summery of what you have done for the past two terms. I don't think it needs to be really long at all.

I will bring the binder and whatever clear sleves I have from last time. There is a lot that is going to be in the binder. Also, I like to ask for everyone to bring a CD/DVD of some kind so incase the burning of files fail, we have extras to use.

That's it for now.

The power point

For those who don't know, I created a power point them for our power point presentation on Thursday. On Thursday I will make sure that everyone power point is in the same format.

We also need to determind the order in which we speek so we can line the power point up in that order.

That is all.

Saturday, July 3, 2010

Credits Section

Paul has asked if he could have his website be in the credits. I have no problem doing that and I will gladly put my own website up there also. However, I want to know how many of you have a website that I could link to? If it is just Paul and myself, personally, I don't think it will look good. If roughly half the team does have one, then yes, I will make a section on the website for it. Let me know in the comments!

Friday, July 2, 2010

Website stuff

I am still working on getting a gallery set up for the Art section. I have two galleries picked out, it's just a matter of implemting it and making it work correctly.

The Process section set up for the most part. I am brushing up on some simple HTML and CSS code to get the website functioning correctly. Under the process section, there will be sections for the various areas. I have set up a dummy template as of now to to show how it will work. All the process work will show up on one page, but clicking on a section will jump to that area on the same page (once I remember how to do that and once there is stuff in there to make it function right).

As of now, there is nothing more that I can think of, at least UI wise, that needs to be done to the game. If there is, please let me know ASAP.

Also as a reminder, any and all art work for the website needs to be submitted by noon on Sunday. Please either email, put it on box.net, or if it's too large, put it in Kim's dropbox and email me that you have done so I can acquire the files needed to be put on the website.

One last thing, please verify your email address that is up on the website is the one you want there.

Updates from the game

****THIS THINGS ARE IN GAME CURRENTLY****

Fixed trees

Fake loading screen

Fixed Menu Buttons

Artifyed fake loading screen

In-game grass 

*Note* "we might have to change it if nobody likes it"

Lie-Berry is updated

That is all "I think"

..."I like spoons"

Our game and were its at

Yesturday was hell, but a lot of things got done and the game is near completion. Everything must be done by Monday, I know we'll have to ad more stuff on Tuseday and perhaps Thursday, but It would be great to have it done on Monday. 

My Scedual is as follows

Friday - ads

Sat through Mon - fix art in game

after researching "yes I did research" I found the dimitions for basic on-line ads; I will be drawings an ad for each demition. I will put these up later on Friday "Blog and Box".

Yesturday Paul has asked me to find another level BG music, Sorry Paul, but NO. I will not find another one.

I hope everyone hits their milestones and I'll see some of you guys this week end.

Wednesday, June 30, 2010

Wrapping things up

As of yesterday, we have pretty much finalized everything that is going to be in our game. That means that all animations, weapons, level assets and design (which has been done for a while), Menus (art and design included), and sounds, are all finished, done, and IN THE GAME.

Any process work, sketches, final renders of characters, menus, ect., have been scanned and given to Phil to put in the art bible. The design document is finished for the most part. I want to put the level design flow chart in the design document, but I cannot find a way to cut it up nicely. I can put it in regardless, but the text will be very small and hard to read. They only want to remedy that is to have Lance reconstruct the flow chart to fit vertically so it can span across multiple pages. I like to talk with the group after the critique on Thursday to see if we can fix it or not.

I am going to realign the text in the credits screen for Thursday. Also, if any of you would like to use another contact email address, or have a website you want listed for the website side (no in game), please either post a comment or email me with the correct info.

On the subject of the website, I would like to review a few pieces of art work to put up there as well as something to show in the process section. I have to ask Kim how the process section should be set up and what it includes. As for the Art page, I will set up an art gallery for it.

Saturday, June 26, 2010

Friday, June 25, 2010

The Blog and Website's wedding

Me and Trevor have work together to combine the Team Inside Voice website and the team Inside Voice blog together in holy matrimony.

To the right of the screen the website is there and on the contact page of the blog it links to the contact page of the Website.

If they get devorced I wonder who will get the China Plates?
...K.

Website update

Hey everyone. I just wanted to let everyone know that we have an official website up for our game. Here is the link:

http://teaminsidevoice.trevorlift.com/

So far that is the framework I am going to be working with. Let me know if you want me to change the layout or something.

Trevor's Milestones

As everyone knows, we have to have a live and working website up by the end of term. I am going to be making a subdomain off of my website to host it. I will make sure to link to the blog here. Here is what I plan to have on the website:

Game for download (both PC and Mac)
Ad's (not 100% how to do this exactly, but that will come later)
Credits (our names, email address, and a link to our personal website if you have one)
Story (the story behind our game and character)
Art (one of the following: Character, Enemy, Weapon, Level chunk)
Process (short blurb about how our game progressed from paper prototype to digital)
Gameplay video (still working on this part, but we will either use FRAPS or Jing)

I plan to have a framework of the website up soon for everyone to view. There are a few minor tweaks to the menus that I will doing, mostly alignment.

Tuesday, June 22, 2010

Tuesday mini critique notes

Hey guys, here are the notes that I took during our mini cirtique today.

Sounds
  • More background music options
  • Enemy sounds are good
  • Health pack 4: cut the end sound
  • Change hero die
  • Jump is good
  • Fix meat cleaver sound (add a little squish to it)
  • Shovel sound is good
  • Trash can: increase the pitch, add a little resenation
 Menu
  • Flip the win/lose screen's horizontially so that the test is on the other side. 
  • Shrink level complete and put it near the arrow tip
Other things to fix or add
  • Make the bat, shovel, meat cleaver, and meat tenderizer more cartoony
  • Make a new weapon to replace the horse shoe
  • ADD GRASS!!!!!!!!!!!!!!!
  • Inventory screen in the birdhouse
  • Add the house that we used for the shop to the beginning of the level so the tutorials screen makes sense
  • Change the platforms completely. They are not working for us. (Sorry Jacob)
  • The Trash can looks like a mix of Doric and Ionic columns. 
That's all I have in my notes. If I missed anything, feel free to comment below.

Thursday, June 17, 2010

everyone it's document time

Anyone who made sketches about anything this term needs to give it to me. he bible is getting ready for tonight. "Its prom night".

Trevor's UI

The win and lose screen frameworks are in the game. I have given Paul the credits screen framework to put in the game. I will be editing the credits screen to fit the rule of thirds better, or just redo it using another early sketch. I have determind the setting for the credits screen though. I am going to use the archway in the first level as the area where the credits will scroll. I am still toying with where to put the team project and game logo's though.

As for milestones from here on out, we shall be wrapping up the the game as a whole: menus, level design of level one, art, character, programming, ect. After class tomorrow we have just two more weeks. During these two weeks we will also be finalizing the design document and art bible. We also need to get a fully functional, and live website, with ads and I am not sure what else, but I hope to have Kim cover that in class tomorrow (or today since it is technically Thursday now).

On a side note, I was reading this article about how Portal came to be. You may have read it, but if not, I suggest reading it. Here is the link to it: Link

I hope that getting a website together and promoting our game might help us get in the same boat as the guys from Portal.

Wednesday, June 16, 2010

Porblems of an Ex-Artist

Yesturday Kim stressed the fact that I need to act like an artist. because I only got my grade 10 I don't know what that mean. If anyone knows please tell me.

If I find out that its one of those "Its best if you figure it out for yourself" type of things I'm going to be very upset.

Need a vote by Perry







I know we already have a background but I was thinking maybe this background will help our level. This could help us for our crit tomorrow all you would need to do is import over image and it will be done . The choice is up to all of you. Let's vote ;)


You need to put this in.

Look at it in game.

Grass Goes Into Game by Perry




I got the grass for our level done it just needs to be placed and scaled into our prototype.

Monday, June 14, 2010

aNIMATION PORBLEM

Because me and Jordon did not get together over the weekend, the animations aren't done. We haven't even started jet. 

I just letting you guys know.