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Thursday, May 20, 2010

Almost There... to Interfaces at least.

So, by some random stroke of luck level design work managed to get fixed and running properly. And it's looking better than ever before. I myself think the current assets look better than the previous assets. They kind of have that crayon colored feeling in a way. So while the asset pipeline has been cut off for Interfaces, I've already started working on some concepts for the next level. As far as the next level is concerned, I'm glad that the level select page gives an idea of the types of environments wanted and needed for the next stage.

This makes it a little easier on the level design team in my opinion as we won't have to argue so much as what the next destination should be, we'll just have to argue about which of the listed stages we'll be working on. However, that's not too say we're finished with the level we currently have at the moment. In fact we're still no where near saying it's finished. For the most part, it's asset complete. But we still need to do some testing on it with the general public and see what everyone else has to say. Once we receive some sort of actual feedback other than 'it was good' we'll know what direction to go next and if we need to do more with the current stage we have right now.

Interfaces is less than 2 days away, it's time to get psyched about it, at least I'm psyched about Interfaces. Good luck in preperations to everyone and see you guys bright and early Saturday morning.

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