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Wednesday, March 17, 2010

What we did Tuesday "Lionell"

Because our game was too difficult, we attempted to simplify it.

Now for testing resource gathering and cannon fire, we decided to have both players role 1 die each the player with the highest role will collect the resource.

If a player has gathered two resources that player will have a chance to throw the die inside of a hat. If the player makes it their opponents tree will be hit; if they miss their resources are used up and they resume collecting more.

When a player receives three hits to their tree that player lose.

This is great in all, but what happened to the attacks and defenders, are we going to strip them from the game or are we going to revamp the on Thursday.

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