So far, I have been had little luck searching for the who, what, and why; but I will post what I have found so far.
The "Artillery game" genre is almost as old, if not older, than Pong; with rumors of ASCII Artillery games existing as far back as 1975. Many of the first successful games have gone on to be successful as both casual AND core games, such as Tetris and Pong.
most of the appeal of the artillery genre stems from the strategy around gaining the right angle of attack before your opponent, creating a chess-like experience that climaxes one player finds that "sweet spot" combination of angle and velocity. This causes the genre to appeal more to intellectual and analytical minds, rather than a specific age group.
here are some links I found that were at least semi-relevant.
http://iphone.maccreate.com/2010/01/25/exclusive-interview-with-epicforce-entertainment-iphone-app-developer-of-stone-wars/
http://freegamer.blogspot.com/2009/03/open-source-artillery-worms-clones.html
http://en.wikipedia.org/wiki/Artillery_game
Labels
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- From Kim (1)
- Inside Voice Alert (55)
- Level Design (27)
- Pictures (4)
- Post Mortem (6)
- Programming (5)
- Term 1 (202)
- Testing (21)
- UI (25)
- Weapons (24)
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