Just to recap on what the team ended with on Thursday. Working title "Squirrel Wars" in its paper prototype; fifth iteration. A game of two players, opposing squirrel armies aim to destroy each others tree bases and collect resources to fund the primary cannon and conscript attackers, defenders, and resource gatherers.
Step 1: Players roll to see who goes first.
Step 2: Player going first makes a resource roll and the score is recorded.
Step 3: Same player makes an attack roll.
Step 4: Defending player makes a defense roll.
(A successful attack on the enemy base requires a roll of two higher than the defender to score a hit on the base, apply a damage counter if attack succeeds.)
Step 5: The round is over and the other player starts "Step 1."
(Players may fire the base cannon when 20 resource units are gathered, defender cannot defend the shot and a damage marker is placed on his/her base)
(The game is over when a player inflicts 3 damages on the main base of the opposing player)
Labels
- Animation (3)
- Audio (19)
- Characters (3)
- From Kim (1)
- Inside Voice Alert (55)
- Level Design (27)
- Pictures (4)
- Post Mortem (6)
- Programming (5)
- Term 1 (202)
- Testing (21)
- UI (25)
- Weapons (24)
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