starting from the prototype we had Tuesday night, we propose the following alterations:
on the resource fight roll, if the loosing player looses with a roll of 4 or 5, (meaning the winner rolled a 5 or 6) the loser has the opportunity to redeem themselves for the round by stealing the ammo back from the winner.
to steal back a resource, players must play "Paper Scissors Rock" if the challenging player wins, they receive the resource; otherwise, if they tie or loose again, they failed their stealing attempt.
we also came up with a second idea, and it was made slightly with the stealing mechanic in mind:
When the player is aiming their cannon, there are now 3 (or 2) special targets on the enemy tree that provide temporary debuffs when hit:
Barracks: for the next 3 gathering turns, enemy rolls are worth one less (4 = 3 , 6 = 5, ect)
The Cannon: enemy looses one ammo resource, if they have any
Armory: for the next 3 turns, all stealing attempts are automatically successful (stealing rules must be in place for this target to exist)
and there you have it.
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I think stealing the resource would be a great addition to the game to make it more competitive.
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