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Tuesday, March 30, 2010
A small conclusion
Reading over the research some of you have done and the testing results, I looks like the older crowd and the women seem to have trouble relating a reason for the different phases in our mechanics. I think the lack of a more relevant paper prototype is the issue. Regardless I think the mechanics of the game are solid, and that we should not be marketing our game to 30+ women! The core philosophy of our game is closer to that niche market of the slapstick/gore/violence areas.
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I like how all of our research effectively said "I tested and they loved it! I think we should focus on that market" despite the fact we all tested different groups.
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