Alright, so here's what I remember from Thursday night:
In terms of our raw prototype, the gameplay goes as follows:
Mechanics:Gathering items, in this case we are speaking of one resource which is yet to be defined. I think we are just calling it Food for now.
The other mechanic we are working on is Attacking/Defending which relies on the Gather mechanic to be successful.
Goal:Destroy the opposing Tree.
Rules:Each Tree has 3 Life Points (Branches)
When an Attacker reaches a Tree, it receives one damage token.
When 20 Food resources are accrued, the Nut Cannon is fired and any remaining resources spill over toward the next shot.
When a Nut Cannon is fired, the opposing Tree receives one damage token.
When a player's Tree has received 3 damage tokens, they lose the game.
Attacker units must roll more than twice as high as the Defender units in combat in order to win. E.G.: Defender rolls 2, Attacker MUST roll a 5 or 6. In the event of a tie, for example if the Attacker rolled a 4, then there will be an extra tie-breaking round where simply the highest roll wins (no multipliers.)
Example of a tie round:
Defender rolls 3. Attacker rolls a 6 (the highest possible roll) and the result is a tie. Then, the Defender rolls a 4 and the Attacker rolls a 5. Attacker wins the round.
Game flow:Two players roll dice to see who starts the game.
Each player is in control of a Tree which they must defend.
First Phase (Gather):A 6-sided die is rolled, the number is then recorded and added to that player's current resource pile.
Second Phase (Attack):The player whom is taking their turn is automatically the Attacker. The other player is the Defender.
Example:
Player 1 rolls their Attack die and gets a 5. Player 2 is the Defender and rolls a 3, which is multiplied by 2 and becomes a 6. Player 2 has successfully defended and it is now their turn.
Change of turns:
When a player's Attack phase is over (they attack only once,) it is the other player's turn and they commence their Gather Phase.
Again, when a player reaches 20 or more resources their cannon fires, the other tree takes damage. When a player's tree takes 3 damage, they lose. Simple!
I believe that is all for now!