1. Do these weapons suit our game? Cartoony/or too realistic?
2. Was it easy to see each weapon collected with our background color?
3. Were our weapons hard to use with our X button as the attack?
4. Did you have any problems finding our weapons?
5. When changing weapons did you know what to press to choose them.
Labels
- Animation (3)
- Audio (19)
- Characters (3)
- From Kim (1)
- Inside Voice Alert (55)
- Level Design (27)
- Pictures (4)
- Post Mortem (6)
- Programming (5)
- Term 1 (202)
- Testing (21)
- UI (25)
- Weapons (24)
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