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Friday, June 18, 2010

Audio notes from 6-17 for Todd

I'm just going to go down the list of sounds we listened to and what the feed back was.

#1  Ambient - No distinguishable sounds.  No words that you can understand.
#2  Attack Swing Miss - Good
#3  Axe Hit - Good
#4  Bat Hit - Good
#5  Enemy Squirrel Dying - Ear piercing... lower pitch (record a new sound from someone on the team)
#6  Enemy Squirrel Get Hit - Same as above (record a new sound from someone on the team)
#7  Enemy Squirrel Laugh - Good
#8  Fall - Good
#9  Fish Hit - Good
#10  Hammer with Tacks - Good
#11  Health - Doesn't fit
#12  Hero Die - Redo (record a new sound from someone on the team)
#13  Hero Get Hit - Redo (record a new sound from someone on the team)
#14  Horseshoe - Shorten it up
#15  Jump2 - NO (record a new sound from someone on the team)
#16  JumpSE - NO (record a new sound from someone on the team)
#17  Jumpsound - NO (record a new sound from someone on the team)
#18  Landing Sound - Make it a tiny bit shorter
#19  Leaf Russel - Good
#20  Meat Cleaver - To short
#21  Meat Tenderizer - Good
#22  Shovel - Shorten the reverb at the end
#23  Sparrow - Bring it down a little bit more
#24  Stick Snap - Good
#25  Trash Can - Shorten it a tiny bit more
#26  Walk on Bench - More work... this one is hard to think of an answer for
#27  Walk on Grass - Still to fast, slow down and cut to only 2 steps
#28  Pick Up - Good
 
For anything that is looping, like walk sounds or background make sure the sounds fade in the end, that way they will loop well.
 
If anyone had any different notes feel free to add to mine.

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