We also went over the new level design flow for the first level, and looked a few concepts. The new level concepts are interesting, but we should leave out have the squirrel "swim" as that would be a lot of work and it would also add a whole new game mechanic.
In regards to the menus, the tutorials are fully in the game and win / lose screens are in as a framework right now. I have to shorten and spell check the tutorials screen text. The tutorials screen is coded and fully working. Additionally the Lose screen is also coded and working. I would have liked to add the win condition if the player was to collect all of the shinnies just as a framework right now. I know that the actual win condition would be when when player defeats the main boss.
This is a list of everything that will be in-game by this upcoming Thursday:
- Sounds
- Pick-up
- Jump
- Land
- Walk on grass
- Background
- U.I.
- Win/lose (in-game now, but lose is the only one that works)
- Credits
- Inventory
- Level Select
- Level Design
- Level 1 finalized
- Level 2 block-in
- Characters
- All Trevor (main character)
- Cletus (little enemy)
- Weapons
- All enemy weapons
- Programming
- Animation system done
- Slider bar framework (for sound volumes)
- Win/Lose conditions (partially done since I have added the lose screen)
- All Boss AI
That is everything that must be in the game by this upcoming Thursday. If anything cannot be put in the game by Thursday, we have until Wednesday to change the milestones. Please let everyone know, either by email or blog post if a milestone has to be changed.
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