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Thursday, April 29, 2010

Work over Break

Hello All,

Today I met with Paul and we were discussing the game interface and how to get it working.
The acorns are working but the health bar isn't. The two options we came up with are:

1. We can have the health bar grow with the armor up grades. This will increase the life bar on screen. The health bar will appear to be half full from the start, but as the player get armor upgrades the life bar would grow to full. The character health would start at 125%. Each upgrade will give the character a 25% health boost until they reach the max of 200% health with the Military Suit upgrade.

2. The other idea is to keep the health at 100% overall and the armor upgrades will reduce the damage that Trevor takes. The health bar will start at full and go down with each damage taken, but the armor upgrade will reduce the points of the damage.

Paul says he has a way to perform both. We as a team need to decide which method we like best, then play test it.

That's all for now and see you all on Tue,
Phil

5 comments:

  1. I vote for the first method! Its always the best to show the player visually.. I think showing the player some incentive with the heath bar and armor upgrades is the best way.

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  2. I think we should have the expanding health bar with each upgrade.

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  3. The second one sounds better to me because the stronger the items the less damage done. This could be something I see working for our game.

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  4. i think having the first way (increasing the HP by 25%) would be best. this visually shows the player that the upgrading their armor is a good option

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  5. As far as the second option is concerned there's a good chance that the player won't feel more powerful. They'll notice cosmetic changes but they probably won't see the actual effects of wearing the upgrades.

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