Thank you to everyone that was able to come to the meeting Saturday. I know 7:00am is early for everyone, but it was well worth it. As of now, there is a loading screen that is coded and working as well as a Main Menu. I have also put in Phil's credits screen in to the game as well. There is also a complete level in the game as well, with the proper collision. When i was playing through the level, there were some areas that were hard to jump to. I think it would be easier to have the space bar be the jump button instead of the "W" key.
We still get to get a real main character and the weapons in the game. I am not sure if we will be able to get the shop working in the game or not. I am working on the design document so if you need to get a hold of it, please let me know. Otherwise create a web document or word document with your update portion up on box.net in the design document folder. I am not sure where to find the story for our game, so whoever has it, please upload it to box.net so I can add it to the game.
There will be a 4:00pm meeting on Tuesday so we can all get together and get the rest of the stuff I have mentioned, or may not have mentioned, in to our game. I would also like to go over the design document as a group, create a power point for Thursday, and possibly practice it.
That is all for now. Let me know if you have any questions about anything.
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Saturday, April 17, 2010
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We all did a great job getting here on Saturday. I like what everyone is doing we've come a long way since the previous green lights. Keep up the good work guys.
ReplyDeleteI gotta say thanks to Jake for getting those level assets made so quickly, and max for being able to take over the reins when I had to leave for work. Let's keep at it.
ReplyDeleteyeah, I think we should change "jump" to space bar!
ReplyDelete