Mainly concerning Paul here, since he was involved in this affair:
I've already figured out the errors we were having and have fixed them. It did involve certain frames of Bubba's and Otis' animations. They weren't mislabeled, and didn't have unreferenced weapons in them. Hard to explain, should not have even been an issue, but Flash is bipolar like that.
Anyhow, ERRORS begone!
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Thursday, July 1, 2010
Documentation notice
As far as level design documentation, all that's needed is flow charts. I know I need to fix the level 1 chart as it's too confusing. However, I am unsure of how to actually clean it up. If you have suggestions PLEASE post them. If you feel like altering it yourself, all you need is the flowchart and Visio 2007/2010. But do let me know if someone is going to modify it.
In terms of level 2, that flow chart is in progress. I don't think it will be as confusing as Level 1's flow chart as I broke down the level into five segments. This one I think I will be able to keep organized alot better.
So my milestones are mainly to documentify the flowcharts some more and that's it.
See you guys next week!
P.S. I propose that we take time on Tuesday to practice our presentation as well as on Thursday.
Max, you and I have to figure out how we're going to present our stuff seeing as we were both working on the same thing.
In terms of level 2, that flow chart is in progress. I don't think it will be as confusing as Level 1's flow chart as I broke down the level into five segments. This one I think I will be able to keep organized alot better.
So my milestones are mainly to documentify the flowcharts some more and that's it.
See you guys next week!
P.S. I propose that we take time on Tuesday to practice our presentation as well as on Thursday.
Max, you and I have to figure out how we're going to present our stuff seeing as we were both working on the same thing.
Art Bible Alert
Hello All,
Everything that needs to go into the art bible needs to be in Kim's' drop box by no later than Monday. I have to combine all of first term and second term together by Tuesday. If you can drop into your work into the drop box by this weekend, I can add it in sooner.
Thanks,
Phil
Everything that needs to go into the art bible needs to be in Kim's' drop box by no later than Monday. I have to combine all of first term and second term together by Tuesday. If you can drop into your work into the drop box by this weekend, I can add it in sooner.
Thanks,
Phil
Max's Milestone
So Trevor has gang-pressed myself into proof reading the entire design document for gramatical errors, flow, and structure. I will be proofing the document on Tuesday before class and obviously I will be reporting and correcting any issues that I find.
Max out!
Max out!
THINGS THAT STILL NEED TO BE DONE!!!!
check them off... if you do one... comment it
Fix rock Text on buttons to tie together better...
change overstates for buttons.
Change RED overstates on signs to green
fix the way the audio menu tells you the audio is off or on
outlines on grass and mountains
fix in game grass
fix platforms (straighten out branches)
put visuals into tutorial menu
remove the "start new" screen... change "tutorial button" to say "help"
fix transition from menu's to in game with a "screen" that shows bosses and allows for a fade out of old music and fade in of new
fix clouds
fix tongue on animations
fix key frames for animations to remove the "skippyness"
remove hooch
fix colors of weapons to make them stand out better against the character
size down bubba slightly
navigate pause menu with arrows //might be kinda too hard
Fix rock Text on buttons to tie together better...
change overstates for buttons.
Change RED overstates on signs to green
fix the way the audio menu tells you the audio is off or on
outlines on grass and mountains
fix in game grass
fix platforms (straighten out branches)
put visuals into tutorial menu
remove the "start new" screen... change "tutorial button" to say "help"
fix transition from menu's to in game with a "screen" that shows bosses and allows for a fade out of old music and fade in of new
fix clouds
fix tongue on animations
fix key frames for animations to remove the "skippyness"
remove hooch
fix colors of weapons to make them stand out better against the character
size down bubba slightly
navigate pause menu with arrows //might be kinda too hard
all sound files are in our game.
My Job as the audio sound designer for the squirrel warnutz game. Is done there are no more sound files needed to be add to the game. I am going to watch the game get play test.
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