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Thursday, February 25, 2010

Review of mechanic 106: Composition Army

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This game was described as "Comp-Grid battles meet Tetris." In this game, 2 players compete using units that approach the front line in a tetris-block-like formation. Overall, I liked the idea of it, but I would have liked to know how time passes in game, as it only mentions that it takes 5 seconds for wounded units to be removed from battle. Some of the advanced rules such as column bonuses and fusion seem like they add a layer of complexity for more advanced players. One more thing that I liked about this game is that it could be easily paper-prototyped, by representing seconds by turns. Overall, it could be a great game if handled right.

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