Strengths:
- Programming: Object Oriented Languages (mainly AS3 and Torquescript, but always willing to learn more should the need arise), pseudocode
- Game Mechanic Design: while I can come up with ideas for the main mechanic, I prefer working on details like maintaining game balance and difficulty, working with numbers
- File management: setting file naming conventions, creating systems of file folders
Backups:
- UVW unwrapping: only worked in 3DS max though
- low-poly object modeling: simple, non-essential objects like trash cans, benches, ect.
Weaknesses:
- 2D art/textureing: I WILL use an unmodified brush tool with my mouse. Plus I can't draw freehand too well anyway.
- Audio: don't know the first thing about it.
Labels
- Animation (3)
- Audio (19)
- Characters (3)
- From Kim (1)
- Inside Voice Alert (55)
- Level Design (27)
- Pictures (4)
- Post Mortem (6)
- Programming (5)
- Term 1 (202)
- Testing (21)
- UI (25)
- Weapons (24)
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