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Wednesday, March 31, 2010

EVERYONE NEEDS TO READ!


A few things needed to be decided on before we could move forward, so I tried to combine all the things we talked about and added them to this document. A lot of these things ARE NOT the final product rules. Most of these things will change after play testing. But for now we needed a solid goal set so we could start on other aspects of the game. EVERYONE NEEDS TO COMMENT if you agree OR dissagree. I dont want to make anyone mad so if you don't like it please say so, so we can address your concerns.


Things That Need to be Finalized!.webdoc

Artist Milestones

I put the Timeline for the artist on Box.net, inside the artist folder

Tuesday, March 30, 2010

Here's some ideas by Perry

Here's some stuff I was working on after class.

Summary of 3/30/10

Today, we finalized our target market to be in the age range of 18-24. Other changes that we have made consist of the following:
  • No Blood
  • Cartoon Violence (Tom and Jerry, Loony Toons, ect.)
  • Upgrade system (This will be further discussed and developed on)
  • Bigger levels to provide more of a challenge to the player
  • Player will carry the cannon. The cannon is NOT part of the tree anymore
Our basic game mechanic remains the same! Everything I have listed above is stuff that we are adding to our game. I have posted all of pictures from today up on my gallery again. I hope that everyone has bookmarked by now. I will keep this web gallery alive even after we are done with team project as I know many of us will want to reference this for our portfolios.

Now on to other pressing matter. I have moved stuff around on box.net. Everything that has happened up to and including Greenlight 2 is in a folder called "Everything before greenlight 2". So if we need anything old, that is where it will be.

A folder called "Design Document Versions" is where all of the design documents will be kept. If you download a design document and edit it, please make sure that you upload a NEW design document with a new version number. Always use the most recent design document unless otherwise stated.

All the Artist, Level Designers, User Interface, and Programming people have their own folders to upload their parts too. Inside them are two folders, one called Sketches and another called Finalized. DO NOT PUT ANYTHING IN THE FINALIZED FOLDER UNLESS EVERYONE HAS AGREED ON IT!

I have also made a folder called "Working Prototypes". This is where all of the working prototypes go. Never post a broken or non working game in here. If it works, put it here so that we can go back to it if something goes wrong. Any and all working prototypes should be put in a ZIP folder before uploading. Label the file "warnutz_working_prototype_vX.zip" where X is the current version number.

In the upcoming weeks when we start adding stuff in to the actual game, we will have to come up with a good way to streamline the process.

There is a lot to be done in the upcoming weeks so let's get to it!

March 30, 2010

Today the team had a meeting and agree to make changes to our game. Base on the test surveys,research marketing. The age is 18-24 years. The theme remains the same. same mechanic. Changes are no blood, cartoon violence and death. Upgrades armor,weapons. The player can carry cannon as a gun. The player can use their resources to buy the upgrades such as armor and weapons.

My role for the final project is the same assistance programmer. I am working on a basic loop flowchart due Thursday April 1, 2010.

Tentative schedule for the Level guys!


Hello everyone, This is Max and I's tentative schedule for these last few weeks. As far as the doc update goes, that will be our own level design document that will be able to merge into the main design doc. If there are any changes, let me know in the comments.

Thursday, April 1, 2010 - Research and Mood Board

Friday, April 2, 2010 - Doc update

Tuesday, April 6, 2010 - Gameplay Reiterated
                                    - Gameplay Flow

Friday, April 9, 2010 - Doc update

Tuesday, April 13, 2010 - Flowchart, flow, and sketches finalized

Thursday, April 15, 2010 - Level Blockins began

Friday, April 16, 2010 - Doc Update

survey test

I got my five test survey complete today. I am going to bring them with me to class today March 30, 2010.